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AI Insights · Timothy · October 2021

Top 5 Pixel Games on Android in Netherlands: Q3 2021 Performance

Explore the Q3 2021 performance of the top 5 pixel games on Android in the Netherlands, including revenue, downloads, and active user trends.

Top 5 Pixel Games on Android in Netherlands: Q3 2021 Performance

In the third quarter of 2021, the top 5 pixel games on Android in the Netherlands showcased varied performance metrics, reflecting their popularity and user engagement. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.

FINAL FANTASY BRAVE EXVIUS from SQUARE ENIX Co.,Ltd saw fluctuations in both revenue and active users. Weekly revenue peaked at approximately $3.1K in early August, while the lowest recorded revenue was around $648 in the last week of September. Downloads were relatively low, peaking at 55 in late July. Active users ranged from 47 to 74 throughout the quarter.

Galaxy Attack: Shooting Game by 1SOFT experienced consistent engagement. Weekly revenue varied, peaking at around $1.2K in mid-August. Downloads showed a notable increase, reaching up to 1.2K in late July. The game maintained a strong user base, with active users peaking at 12.3K in mid-July and slightly declining to around 9.8K by the end of September.

IdleOn - The Idle RPG from LavaFlame2 saw a steady trend in revenue and user engagement. Weekly revenue peaked at about $1.1K at the start of the quarter, gradually declining to around $349 by the end of September. Downloads were highest in mid-July at 978, while active users saw a slight decline from 2.7K to 2.3K over the quarter.

Growtopia by Ubisoft Entertainment had a varied performance. Revenue peaked at approximately $1K at the start of the quarter, with the lowest being around $299 in mid-July. Downloads showed minor fluctuations, peaking at 67 in mid-August. Active users were relatively stable, ranging from 410 to 531 throughout the quarter.

FINAL FANTASY Record Keeper from DeNA Corp. maintained a moderate performance. Weekly revenue peaked at about $801 in early September, with the lowest around $161 in mid-August. Active users showed a gradual decline from 135 at the start of the quarter to 83 by the end of September.

For more detailed insights and data on the performance of mobile games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021